eFootball releases update to add friendlies online

eFootball recently had an update that added match lobbies where you can challenge your friends. But there’s a catch – you can only use your dream-team and not the officially licensed teams in the game.

eFootball has licenses to use several clubs in their football game but is only using a small percentage of them that they call partnership clubs. This is unfortunate and what we might be seeing is that game companies move away from club football more and more and focus on individual players.

What’s behind this?
Let me explain. When you buy the FIFPRO license you buy the license to use the player, the player’s name and the face in the game, but you have to create the face yourself or buy that service from a company that has all the photos/scans you need. Konami buys the photos they need, and they now scan the players themselves so that they don’t have to pay for this service in the future.

EA SPORTS is doing the same thing but is also still on the full league license train. Let’s see how that carries over to next year’s version when they are not cooperating with FIFA anymore.

How about club licenses then?
Club licenses gives you the right to use the official shirts and maybe stadium and other extras included in the deal, but in relation to players there is very little to gain. That’s why these fantasy modes are the way football games take these days.

On another note, I would love it if some of the modes in eFootball were available such as “Divisions” online. I could pay 10 euros for that mode, but it wouldn’t be so much fun unless it had a lot of clubs in it to choose from.

Here’s a video I made which shows you all the offline teams that you can use in Local Multiplayer.

eFootball Games

eFootball 2022 (formerly known as the artist PES) updates to 1.00

Yesterday morning I downloaded the latest update for eFootball 2022. It’s a massive improvement on the wreck that was 0.90, and 0.91.

Game releases (especially football related) have rather commonly at Konami been associated with failure. These are probably related to corporate structure and hierarchy on positions within the company but it always seems as the giant in Japanese gaming is able to bounce back at their second or third attempt.

This update is no different: build up play in the beautiful game is back and the difference between this and FIFA ’22 is small animations that help ends meet. In FIFA your biggest connector is speed (and I’m not saying it is not satisfying cause it is) but on eFball passing connections need both power and angles to work which I think satisfies those closer to simulation than arcade.

Check out this sequence that I recorded:

The “Dream Team” (myClub in a new costume) mode will keep online players busy for a long time and my first game wasn’t laggy, it was slow, but not laggy. I drew 1-1 in my first game after going behind after kick off (not a good motivating start).

With 1.00 I expected us to get access to all the teams that Konami has acquired. This is not the case. You get access to the same 9 teams that you had in the original release and that is disappointing considering Konami has over a 100 licenses for teams. When are we going to get to play with those offline? and when are we going to be able to set the clock to anything above 5 min again? It’s annoying that offline play is super limited now.

I used to play almost only online but that has now changed. The real fun is playing with as many people as possible at your place while having some drinks and snacks.

For more eFootball check out my first impressions in the video below: